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All node properties have been reset to default in this version.
#Pixplant 3 vs shadermap pro#
![pixplant 3 vs shadermap pixplant 3 vs shadermap](https://img.appnee.com/appnee.com/2018/ShaderMap-2.gif)
Maps not connected to batch source node but have embedded maps connected to a batch source node were not being exported on batch.Caused by tooltip not set in LUA script add_map_node(). Map mouse over tooltip not always showing.Crash when embedding a child map into a parent map.Clickable news thumbnail and online news link.Added map names to the channel mixer via tooltip button.
#Pixplant 3 vs shadermap license#
License support for Basic, Pro Student, Pro Personal and Pro Commercial.Incorrect mask rendering on several map types.Gray mask pixels blend the Mask Level color with the final map. This sets the color of the map pixel where mask pixels are black. Added Mask Height / Level property to the following maps:.Additional fonts will be added after UHD scaling is complete. New default font - this is compatible with UHD scaling (still being implemented).Internal font request error caused crash in some cases.Project_XX folders not deleted from the AppData cache on clear cache.Model Setup showing the Right Click rotate model grid when in a Orthoginal view.Normal Editor crash when saving in Editor mode.Language Select causing crash, disabled until further development.Map File Format was reset to default when new map save location set. Disabled Pre-Filter button for such map nodes. Crash when adding Pre-Filter to Node with no Map Type parents.Added new Maps \ Project Option for scaling normal components to the range 0 - 1 when saving floating point image file formats.A prompt to select a new Documents folder will be shown at start. This can happend when the Documents folder has been moved or deleted. Crash when unable to find user Documents folder.Found in the Environment page of Options and Settings. Option to select a different location for the user Documents directory.
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#Pixplant 3 vs shadermap full#
Read below for a full list of changes and features in ShaderMap 4. The latest version is ShaderMap 4 Revision 3 (R3). Most exciting is PBR (Physically Based Rendering) Map creation, PBR Materials, and Multi Angle It brings with it a lot of new features changes and bug fixes. ShaderMap 4 is here and is a major update. Press and hold the F1 Key then click on any control to read the documentation. F1 Help - As of ShaderMap 4, most of the documentation has been moved into ShaderMap.